Forest Indie Games
Based in Mexico
Development start date:
Early access release date:
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VoxelPop is a voxel art editor for mobile in early access right now that allows to build models and render them adding visual effects. Two objectives drive VoxelPop development: usability and productivity. As a game developer, I'm planning to create games using the models created with VoxelPop, this means I need VoxelPop to really allow me to produce the models I have in my mind, and streamline the process to start using them in a game engine. We're not yet there, but that's definitely where we are going!
In October 2018, after being unable to find any free voxel art editor for Android that fit my needs, I decided to go ahead and build one. Even when some tools are there, I felt the focus on game development is very important to me and I was not going to find a tool that really focuses on what I need to keep building my models wherever I go.The need and the inspiration
Being a solo game developer while having a full-time job and a familiy is not an easy task. A lot is about scope and budget, if you don't keep both of them realistic, you are signing up to spend some years of your life in your "simple couple-months" game. For some of us, thinking in making 3D games as a solo developer really makes you look at voxel art as an option, especially if you are more a programmer than a prolific 3D artist.
Some years back I felt really inspired by Pixly, a pixel art editor that was far superior to any other free pixel art editors for Android I could find. I was sure that developing it should had been quite fun and interesting, also an excelent idea as there was clearly a need of this tool in the market. That was on 2015, the idea of doing something similar was there, I just needed to keep my eyes open in case I could see a similar opportunity. That being said, I believe there are more pixel artists than voxel artists, my goal is not creating a tool as successful as Pixly, just building a tool I need and I enjoy creating, and hopefully make it work for others as well.Development
Creating VoxelPop is being an interesting technical challenge. I need to balance my time, what I want to create, and what I actually need!
There are many things to solve when making a voxel editor for mobile:
1. How to handle a huge amount of interactive objects without affecting performance?
2. How to draw a huge amount of objects without affecting performance and without assuming last-gen graphics cards?
3. How to make the models to look nice and support materials and visual effects?
4. How to store the models (file structure)?
5. How to make the user interface intuitive?
6. How to make this app self-sustainable?
I have needed to take some hard decisions and I'm still doing it. It has been fun indeed! I have some stories and learnings in each of those areas.
VoxelPop presentation video YouTube
This is a quick tutorial for creating models in VoxelPop 0.9.0.0 YouTube
This is another quick tutorial for adding visual effects in VoxelPop 0.9.0.0 YouTube
There are far more images available for VoxelPop, but these are the ones I felt would be most useful to you. If you have specific requests, please do contact me!
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